Episode 18: Jingly-jangly coppers

Like all other podcasts, we’re legally bound by strict EU podcast regulations to talk about the (amazing) Witcher 3 this week. But the EU can’t stop us listing off your ingenious methods for toying with the minds of NPCs, doing the world’s worst Michael Caine impressions, and confusingly equating Disney’s Meet the Robinsons with Russell Crowe and ITV’s Gladiators. Plus: SPACE ARK.

Email trp@therotatingplatform.com, tweet @rotatingpodcast, give the face-book-o-rama a whirl, or tell your message to a pigeon and hope for the best. (Next episode’s Space Ark genre is wizard games.)

Stuff we discuss

  • The final episode of Prison Break, and Doctor Zhivago (for some reason)
  • What we played: The Witcher 3: Wild Hunt
  • NPC-bothering: The Elder Scrolls V: Skyrim, Metal Gear Solid 2: Sons of Liberty, Dishonored, Sleeping Dogs, Spider-Man 2, Deus Box: Human Corrugation, GoldenEye 007, Perfect Dark
  • Space Ark: Batman Begins, The Chronicles of Riddick: Escape from Butcher Bay, GoldenEye 007, Spider-Man 2, Star Wars Episode III: Revenge of the Sith, Toy Story 2, Disney’s Meet The Robinsons, The Italian Job, Speed Racer, Blade Runner, Batman: The Movie, Robocop, Rambo: First Blood Part I, Batman Returns, Ghostbusters, Disney’s Aladdin, The Lion King


  • ‘between sounds’ licensed under the Creative Commons 0 license
  • Witcher 3 dialogue from eXodusDRP
  • title and end music by ckotty

Categories: podcast


  1. One thing I’d like to commend Matthew on: making discussion about a game that I know about, but will almost certainly never play, interesting. It’s a tough skill, but his talk about pinballing heads and gobbling food was much more interesting than what many podcasts would tell me about The Witcher 3. (Special mention to Greener’s Just Cause 2 pedestrian torturing last week as well.)

  2. Right, here’s my contribution:

    Trine 2. A beautiful dreamy puzzle platformer, that had you waltzing through gorgeous multicoloured worlds, doing whimsical things like growing a plant to shift a giant snail. And your three characters were a thief, a warrior, and – yes – a wizard.
    Shame, then, that the gameplay had less focus than a telescope with cataracts. Create boxes with the wizard, jump up them with the thief. If foes appear, smack ’em with the warrior. Repeat ad nauseam, or until your brain burrows its way down your spinal column and stays there until the game has gone away. Also: the worst dialogue since The Only Way Is Essex.
    Yeah, boot it into the lava. But, you know, with a really aesthetically pleasing kick.

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